Robouldix was released for the Amiga in 1993. At first
the team released a demo version with five levels. Soon
after, the real version was released with improved
graphics, two-player support, and over 100 levels.
Robouldix could very well have been one of the rarest
Amiga games ever. Before this, only the demo version has
been available on the net. Now, 23 years later, the
complete game can be downloaded and enjoyed by everyone!
The game is now free, so disregard the pleas for
payments that are to be found in the documentation :-)
If you want to redistribute the game, make sure to give
an attribution to this site. While the game is free, you
are not allowed to make money from it.
You can contact us at:
info@robouldix.nu
Robouldix@Facebook
The Terminus Team worked on several Amiga games around
1990.
In 1992 we decided to focus all our efforts on
completing one game. The game we chose was Robouldix.
The game was completed in the summer/autumn of 1993
Robouldix was released as a payware game. The game got
very good reviews. However, during the early part of 1993,
the Amiga market had all but died out, and only a handful
of copies was sold.
Having spent so much time and effort and getting
nothing in return, we disbanded the team and gave up
trying to make games for the Amiga.
23 years later... Thanks to digging around among old
disks, investing in an Amiga and some peripherals, we
managed to find a working copy of the release version of
the game. A truly important archeological find! :-)
Now we are working on fixing some of the bugs in the
game and getting the level designer to work...
The Terminus Team primarily consisted of two
programmers:
Svante Berglund and Patrik Grip-Jansson.
For Robouldix we had help from number of people...
The main graphic artist was:
Andreas Björck
The music was composed by:
Martin Eklund
The levels were designed by:
Svante, who made the
majority of the levels
Patrik, who made a handful of
levels
Jonny Järvegård, who made a bunch of levels